1. Black Jack rules

Our Black Jack game is composed of a dealer and a player.

The dealer has 6 deck cards all mixed together.

Before the dealer starts dealing the cards, the player chooses the amount he wants to bet by double clicking on the chips pile, varying from 1€, 5€, 10€, 25€, 50€, 100€ to 500€, in order to place his bets. After placing his bet(s) the player must press the button “PLAY”.

As soon as the dealer starts dealing the cards the player cannot change his bets anymore.

Different buttons will lighten according to the different possibilities in order to facilitate the game play. For example, if it is possible to split the cards into two piles, the button “SPLIT” will appear allowing the player to play with two separate games.

The purpose of the Black Jack is for the player to reach or to be as close as possible to a total amount of 21 by summing the values of all the cards received by the dealer but always without exceeding the amount of 21. The player will win the game if he has a total amount of 21 or if his total amount is higher than the one of the dealer, bearing in mind that he will lose the game if he exceeds the amount of 21. If the amount of player is equal to the amount of the dealer, the player will take back his initial bet. Each card will count according to the value of the number written on it. Figures like Jack, Queen or King have each the value of ten. With an As the player has the choice to count the card as 11 or 1 according to his preference.

At the beginning of the game, the player receives 2 cards face up. The dealer will also receive 2 cards; one will be face up, the other one will be face down. The dealer will only return his “hidden” card once the player is done with his game. If the total amount of the dealer is included between the amounts 17 and 21, the dealer must “stand”. By “standing” the dealer cannot hit anymore cards. If the total amount of his cards is equal or inferior to 16, the dealer will continue to hit cards until he reaches a total amount of 17 or more. As soon as he exceeds 21, the dealer loses the game and s the bet.

The player wins the game if the total amount of his hand is higher than the total amount of the hand of the dealer, without exceeding 21.

All the hands being inferior to the hand of the dealer will be lost.

Hands with identical values will be considered as a draw or a “push”, and the player will take his initial bet back.

If the player has a Black Jack (which means he has a 10 or a figure with an As), he will win one and a half time his bet unless the dealer also has a Black Jack. In that case it would be a draw.

“DOUBLE”

The player can press the button “DOUBLE” after having received his first two cards.

This option will double automatically the initial bet made by the player and it will serve the player a third card face up.

The player will not be able to receive any other card.

It is only possible for the player to double when he receives his first two cards or after having split his game.

“SPLIT”

If the first two cards received by the player have the same value, the player will be entitled to split his hand into two different hands.

This option will place automatically a bet, equal to the initial bet, on the second hand.

Each hand will then be played independently.

The player plays now with two different hands and he can ask as many cards as he wants for each of his hands so long as he does not exceed 21.

“STOP”

The player can press the button “STOP” after having received his first two cards.

This operation allows the player to quit the game and to recover entirely or half of his initial bet.

The game will then start again as normal.

 
“INSURANCE”

The player has the choice to take an “INSURANCE” when the card face up of the dealer is an As. This means that the player may gamble one half of his initial bet in order to assure not to lose his entire bet if the dealer shows, besides his As, a hand with a 10 or a figure.

If the hand of the dealer is an As and a 10, the player wins twice and a half time his insurance bet (which means he would keep his initial bet and his insurance bet).

If the card face down of the dealer has a value of less than 10, the player will lose his insurance bet and the game continues as normal. The winner will be the one who is the closest to 21.

“PUSH or EQUALITY”

There is equality when the dealer and the player have the same total amount in their respective account. In case of equality no one lose and the player takes his initial bet back.

 

2. European roulette rules

There are many different ways of placing bets in European Roulette. Each wager covers a selection of different numbers and has a different distribution, as it is shown in the section of the “Gains Scheme” (hereunder). The European Roulette with one zero – with only one zero – offers more chance to win than the American Roulette with one and two zero.

Each player must initially choose the amount he wants to gamble and then place his bet(s) on the desired box(es). After having placed his bet(s), the player must press the button “play” in order for the dealer to activate the roulette. Once the ball has stopped in a box, the dealer will announce the amount win by the player (if any).

Straight Up

The player can gamble on any number, including 0, by placing a chip on a number.

Split Bet

The player can gamble on two numbers by placing a chip on the line which separates the two numbers.

Street Bet

The player can gamble on three numbers by placing a chip on the interior left border line of the Roulette table which is beside a corresponding row of the three numbers.

Corner Bet

The player can gamble on four numbers by placing a chip on the corner where four numbers meet on one point.

Four Bet

The player can gamble on the numbers 0, 1, 2 and 3 by placing his chips on the interior left border line between 0 and 1.

 
Line Bet

The player can bet on two street bet (it means six different numbers of two rows of three numbers), by placing a chip on the interior left border line where the line dividing the two rows is cut.

Column Bet

There are three tagged boxes “2:1” at the bottom of a numbers column. The player can gamble on all these numbers by placing his chips on one of these boxes. If one of the numbers from the player’s column is the number where the Roulette ball has stopped the player is paid according to a ratio of 2:1; 0 is a losing number.

Dozen Bet

The player can gamble on a group of twelve numbers by placing his chips in one of the three boxes marked “1st 12”, “2nd 12”, or “3rd 12”. If one of the 12 numbers of the player is the number where the Roulette ball has stopped the player is paid according to a ratio of 2:1; 0 is a losing number.

Red/Black, Even/Odd, Top/Bottom Bet

The player can place a bet on one of the left side boxes, on the long side of the table, that covers half of the numbers of the Roulette table (except for the zero). Each box covers 18 numbers. The player bets the same amount on all of his wagers (1 to 1); 0 is a losing number.

Gains Numbers Screen

The gains numbers screen shows the last thirteen results.

Gains Scheme

1 Straight Up number 35 to 1

2 Split Bet numbers 17 to 1

3 Street Bet numbers 11 to 1

4 Corner Bet numbers 8 to 1

4 Four Bet numbers 8 to 1

6 Line Bet numbers 5 to 1

12 Dozen Bet or Column Bet numbers 2 to 1

18 Red/Black, Even/Odd or Top/Bottom numbers 1 to 1

Notice: The player is entitled to place bets which involve two, three or even four numbers. For example, by using the zero, the player can place bets on: 1+0, 1+2+0, 2+0, 3+0, or 1+2+3+0.

3. American roulette rules

There are many different ways of placing bets in American Roulette. Each wager covers a selection of different numbers and has a different distribution, as it is shown in the section of the “Gains Scheme” (hereunder). The American Roulette with double zero – with 0 and 00 – has more bets possibilities than the European Roulette.

Each player must initially choose the amount he wants to gamble and then place his bet on the desired box(es). After having placed his bet(s), the player must then press the button “play” in order for the dealer to activate the roulette. Once the ball has stopped in a box, the dealer will announce the amount win by the player (if any).

Straight Up

The player can gamble on any number, including 0 and 00, by placing a chip on the number.

Split Bet

The player can gamble on two numbers by placing a chip on the line which separates the two numbers.

Street Bet

The player can gamble on three numbers by placing a chip on the interior left border line of the Roulette table which is beside a corresponding row of the three numbers.

Corner Bet

The player can gamble on four numbers by placing a chip on the corner where four numbers meet on one point.

Five Bet

The player can bet on the numbers 0, 00, 1, 2 and 3 by placing a chip on the interior left border line between 0 and the first line that cuts it.

Line Bet

The player can bet on two street bet (it means six different numbers of two rows of three numbers), by placing a chip on the interior left border line where the line dividing the two rows is cut.

Column Bet

There are three tagged boxes “2:1” at the bottom of a numbers column. The player can gamble on all these numbers by placing his chips in one of these boxes. If one of the numbers from the player’s column is the number where the Roulette ball has stopped the player is paid 2:1; 0 and 00 are losing numbers.

Dozen Bet

The player can gamble on a group of twelve numbers by placing his chips in one of the three boxes marked “1st 12”, “2nd 12”, or “3rd 12”. If one of the 12 numbers of the player is the number where the Roulette ball has stopped the player is paid 2:1; 0 and 00 are losing numbers.

 
Red/Black, Even/Odd, Top/Bottom Bet

The player can gamble on one of the left side boxes, on the long side of the table, that covers half of the numbers of the Roulette table (except for the zero). Each box covers 18 numbers. The player bets the same amount on all of his wagers (1 to 1); 0 and 00 are losing numbers.

Gains Numbers Screen

The gains numbers screen shows the last thirteen results.

Gains Scheme

1 Straight Up number 35 to 1

2 Split Bet numbers 17 to 1

3 Street Bet numbers 11 to 1

4 Corner Bet numbers 8 to 1

5 Five Bet numbers 6 to 1

6 Line Bet numbers 5 to 1

12 Dozen Bet or Column Bet numbers 2 to 1

18 Red/Black, Even/Odd or Top/Bottom numbers 1 to 1

Notice: The player is entitled to place bets which involve two, three, four or even five numbers. For example, by using the zeros, the player can place bets on: 1+0, 1+2+0, 2+0, 3+00, or 1+2+3+0+00.

4.Progressive Roulette
Rules for the Progressive Roulette are the same as for the European Roulette.
There as many numbered pockets as in the European Roulette ranging from 0 to 36.
Minimum bet is set to 2 credits: 1 credit on a side bet of the Progressive Roulette which is compulsory and 1 credit on the table.
The side bet makes you eligible for additional payouts according to the rules below.

The side bet is added to the total progressive amount at each spin, if you get the number you predicted:

- if 2 times in a row, you win 15 credits
- if 3 times in a row, you win 15 credits + 200 credits
- if 4 times in a row, you win 15 credits + 200 credits + 3000 credits
- if 5 times in a row, you win 15 credits + 200 credits + 3000 credits + the progressive JACKPOT

Irregularities cancel all the games and all the payments.
5. Slot Machines rules

In order to play to the slot machines, the player must first decide the amount he wants to gamble. He will be able to choose the amount to bet by pressing on the spear (up or down) according to his intentions.

The player must then decide the number of lines offered by the slot he would like to gamble on. The player can gamble on a maximum of nine lines per game. He will choose the number of lines by pressing few times on the button “SELECT THE LINES”.

After having chosen the amount he wants to bet per line and the number of lines he wants to gamble on, the player will also be entitled to gamble, in once, up to three times his initial bet. In order to do so the player will have the choice to press the button “BET 1”, “BET 2”, “BET 3” or “BET MAX”.

“BET 1”:

Bet 1 allows the player to gamble one coin per game and per line. After having placed his bet, the player must press the button “SPIN” which will activate automatically the slot.

                                                                                                                                   
“BET 2”:

Bet 2 allows the player to gamble two coins per game and per line. After having placed his bet, the player must press the button “SPIN” which will activate automatically the slot.

“BET 3”:

Bet 1 allows the player to gamble three coins per game and per line. After having placed his bet, the player must press the button “SPIN” which will activate automatically the slot.

“BET MAX”:

BET MAX allows the player to gamble automatically three coins per game and per line. After having placed his bet, the player must press the button “SPIN” which will activate automatically the slot.

6. The Boule game rules

The Boule game is an extremely easy game to play.

Each player places his bet(s) either on the numbers full or on the Equalities. There is no other form for the game. Unlike in Roulette, a player cannot place his bet(s) on the lines (betting on different numbers with one chip) and he cannot make any announces.

Once the player has chosen the amount he would like to gamble and the box(es) where he would like to gamble, he will have to press the button “THROW THE BOULE” in order for the game to start.

It is important for the player to know that he can gamble on one or more boxes as well as on one of the 6 Equalities, such as:

Red :    2 - 3 - 7 - 9  Even : 2 - 4 - 8 - 8  Miss : 1 - 2 - 3 - 4

Black : 1 - 3 - 6 - 8  Odd :  1 - 3 - 7 – 9  Pass : 6 - 7 - 8 – 9

The Boule will then stop in one of the boxes numbered from one to nine. The dealer will announce the number and the color of the box where the Boule has stopped, and if the player has wagered on this box, he will win the amount defined hereunder.

All the wagers gambled on a number that comes out will be paid 7 times the bet plus the player’s initial bet. The player will then have the choice either to leave his initial bet on the table in order to play again the same box(es), or to play another box or to leave the game.

All the winning bets on one of the Equalities will be paid one time the bet plus the initial bet.

The number 5 is paid as the other numbers, in other words, 7 times the bet plus the initial bet.

However if the number 5 comes out the player will lose all his bets played on the Equalities.

 

7. Keno rules

The purpose of this game is for the player to figure out which will be the numbers between 1 and 80 that will come out from the Keno machine.

 

For each game the player selects between 2 to 10 boxes numbered from 1 to 80, and can bet for 1 to 5 consecutive games ( either of € 1 Euro, or of € 5 Euro). The Keno machine will select then 20 random numbers. The more numbers coming out from the Keno machine are the one selected by the player, the more money the player will win. The total of numbers that came out will be published on a result scheme on the right side of the screen and the gains will be determined according to the correct numbers.

For example, a player who selects 7 numbers (on a total of 10 numbers), and from these 7 numbers 6 numbers come out from the Keno machine (on a total of 20 numbers), will win 115 times his bets.

Upper row: number of correct numbers found.

Left column: number of selected numbers.

 

 

1

2

3

4

5

6

7

8

9

10

1

 

 

 

 

 

 

 

 

 

 

2

1

9

 

 

 

 

 

 

 

 

3

 

2

47

 

 

 

 

 

 

 

4

 

2

6

90

 

 

 

 

 

 

5

 

 

3

14

800

 

 

 

 

 

6

 

 

3

4

70

1500

 

 

 

 

7

 

 

1

4

21

400

5000

 

 

 

8

 

 

 

2

16

100

1600

7000

 

 

9

 

 

 

4

10

40

300

3000

10000

 

10

 

 

 

 

5

24

140

1000

3500

15000

8. Baccarat rules

The purpose of the Baccarat game is to obtain a hand where the total of points is the closes to 9. The As count like one point; the cards from 2 to 9 keep their own values; the 10 and the figures count each like 0. If the gross value of the player’s hand is 10 points or more, the player must withdraw 10 points of this first value; the rest will be considered as the number of baccarat points from the player’s hands. For example: 7+6=13=3 or 4+6=10=0

The player has the choice to place his bet either the banker’s hand (“Banker”), on the player’s hand (“Player”) or on the tie game (“Tie”). The dealer will then distribute two cards to the player and to the banker. In some case the dealer will give a third card to the player or to the banker or even to both (according to the Third card rule). The cards are distributed from a pile of 6 mixed decks of cards. The cards games will be joggled before each game.

The player who is the closest to 9 will be the winner of the game.

If the player has bet on the player and that the player wins, the player will be paid according to a ratio of 2 to 1 of his initial bet.

If the player has bet on the banker and that the banker wins, the player will be paid according to a ratio of 2 to 1 of his initial bet, minus 5% of commission that will be attributed to the bank.

In case where the hands of both, the player and the banker, have equal totals, the game will end up with a “Tie”. If the player has placed a bet on “Tie”, he will be paid accord to a ratio of 9 to 1 of his initial bet.

Third card rule:

The following baccarat rules Scheme shows cases where the player and/or the banker receive automatically, from the dealer, a third card.

For the player:

Value in points of the first two cards:

 

0 – 1 – 2 - 3 – 4 – 5

Hit a card.

6 – 7

Pass.

8 – 9

“First hand”, no more card.

For the banker:

Value in  points of the first two cards:

Hit when the third card of player is:

Does not hit when the third card of the player is:

0 – 1 – 2

Hit in any case

 

3

0 – 1 – 2 – 3 – 4 – 5 – 6 – 7 – 9

8

4

2 – 3 – 4 – 5 – 6 – 7

0 – 1 – 8 – 9

5

4 – 5 – 6 – 7

0 – 1 – 2 – 3 – 8 – 9

6

6 – 7

0 – 1 – 2 – 3 – 4 – 5 – 8 – 9

7

Always pass

 

8 – 9

The player cannot hit

The player cannot hit

 

 

 

Important: If the player and/or the banker have a total of 8 or 9, they will both pass. This rule overrules any other rule.
9. Video Poker rules

The Video Poker machines are part of the big family of slot machines, but the different combinations are the one of the poker. The purpose of the Video Poker is to obtain the best game possible with 5 poker cards.

The player must first choose the amount he wants to gamble and the number of time he wants to gamble this amount ( by pressing one or more times on the button “BET 1”, or, if the player decides to bet the maximum amount per game, by pressing the button “BET MAX”). The player must then press a first time on the button “CARDS” in order for him to receive the first 5 cards.

After having chosen the cards he wants to keep in hand, the player must press again the button “CARDS” and the dealer will then distribute him the new cards, according to the number of cards returned by the player (the player must have in total 5 cards in hand). However this operation will happen only one time per game.

The purpose of this game is to obtain the best combination of cards possible in order to win high gains.

The gains scheme can vary according to the tables on which the player is.

Example of gains scheme for the Video Poker “Jack or Better”:

Winning Combinations:

Jacks or better: The player only wins if he receives a pair of Jacks, Queens, Kings or As.

A lower pair will not entitle him to win anything.

Double pair: Two pairs of two different rank (e.g. a pair of kings and a pair of 2).

Three of a kind: Three card with the same rank (e.g. three 7).

Straight: Five consecutive cards but with different colors (e.g. 2 of heart, 3 of spade, 4 of leaf, 5 of diamonds, 6 of leaf).

Flush: Five cards of the same family without any order (e.g. 2, A, 9, 5, Q of heart).

Full house: Three cards of the same rank and a pair (e.g. three 7 and two 8).

Four of a kind: Four cards of the same rank (e.g. 7 of diamonds, 7 of leaf, 7 of heart, 7 of spade).

Straight flush: Five consecutive cards of the same family (e.g. 5, 6, 7, 8, 9 of leaves).

Royal straight flush: Five consecutive cards of the same family starting from 10 and ending with As (e.g. 10, Jack, Queen, King, As of spade).

 

 

1 Coin

2 Coins

3 Coins

4 Coins

5 Coins

Royal straight flush

250

500

750

1000

3000

Straight flush

50

100

150

200

250

Four of a kind

25

40

60

80

100

Full house

6

12

18

30

35

Flush

5

10

15

24

25

Straight

4

8

12

16

20

Three of a kind

3

6

9

12

15

Double pair

2

4

6

8

10

Jacks or better

1

2

3

4

5

10. Stud Poker rules

The player must first choose the amount he wants to gamble and then he must press the button “PLAY” in order for the dealer to distribute the cards

The player receives then 5 cards and the dealer also receives 5 cards. All the dealer’s cards are face down except for one. At that stage of the game the player knows his five cards and he also knows one of the five cards of the dealer (the one face up). Accordingly the player must decide whether he wants to see the four other cards of the dealer, by pressing on the button “RAISE”, or whether he prefers to give up, by pressing on the button “PASS”.

By pressing the button “PASS” the player loses his initial bet.

By pressing the button “RAISE” the payer decides to continue the game by adding the double of his initial bet.

The dealer will then have to show his five cards to the player.

The dealer will only qualify if his cards combination includes an As and a King.

 

If the dealer does not qualify and that the player has bet, the player wins one time his initial bet and recovers his initial bet and his raising bet.

If the dealer qualifies and that the hand of the dealer beats the one of the player, the player loses his initial bet as well as his raising bet.

If the dealer qualifies and that the hand of the player beats the one of the dealer, the player wins the game. The dealer will return the bets to the player (the player’s initial bet doubled AND the raising bet) plus the amount won according to the cards combination obtained by the player (gains scheme defined hereunder, as well as on top left of the game page).

Initial bet gains

All hands

1 to 1

Gains Scheme of the Stud Poker

Combination

Gain

Royal Straight Flush

100 to 1

Straight Flush

50 to 1

Four of a kind

20 to 1

Full house

10 to 1

Flush

8 to 1

Straight

5 to 1

Three of kind

3 to 1

Two pairs

2 to 1

Pair

1 to 1

11. Caribbean Poker rules

The Caribbean Poker is a five cards poker doubled with a progressive Jackpot. It is different from the Stud Poker or the basic Poker as there are two possibilities of gain.

The player must first choose the amount he wants to gamble and then he must press the button “PLAY” in order for the dealer to distribute the cards

The player receives then 5 cards and the dealer also receives 5 cards. All the dealer’s cards are face down except for one. At that stage of the game the player knows his five cards and he also knows one of the five cards of the dealer (the one face up). Accordingly the player must decide whether he wants to see the four other cards of the dealer, by pressing on the button “RAISE”, or whether he prefers to give up, by pressing on the button “PASS”.

By pressing the button “PASS” the player loses his initial bet.

By pressing the button “RAISE” the payer decides to continue the game by adding the double of his initial bet.

The dealer will then have to show his five cards to the player.

The dealer will only qualify if his cards combination includes an As and a King.

If the dealer does not qualify and that the player has bet, the player wins one time his initial bet and recovers his initial bet and his raising bet.

If the dealer qualifies and that the hand of the dealer beats the one of the player, the player loses his initial bet as well as his raising bet.

If the dealer qualifies and that the hand of the player beats the one of the dealer, the player wins the game. The dealer will return the bets to the player (the player’s initial bet doubled AND the raising bet) plus the amount won according to the cards combination obtained by the player (gains scheme defined hereunder, as well as on top left of the game page).

Initial bet payouts

All hands

1 to 1

Gains Scheme of the Caribbean Poker

Combination

Payout

Royal Straight Flush

100 to 1

Straight Flush

50 to 1

Four of a kind

20 to 1

Full house

10 to 1

Flush

8 to 1

Straight

5 to 1

Three of kind

3 to 1

Two pairs

2 to 1

Pair

1 to 1

The progressive Jackpot:

Before each game the player can, at his own discretion, participate to a progressive Jackpot which increase according to the number of bets of the players and which take into account the forthcoming combination of cards. To participate to the progressive Jackpot the player must simply bet a $1.00 chip into the pot for the Jackpot. The gains from the progressive Jackpot are distributed as follow:

Progressive Jackpot

Combination

Gain

Royal Straight Flush

100% of the Jackpot

Straight Flush

10% of the Jackpot

Four of a kind

£ 500 Euro

Full house

£ 100Euro

Flush

£ 50 Euro

 

HANDS ORDER:
Royal straight flush

It is the strongest hand. The five cards must be from the same family AND must be consecutive AND the straight must start from an As to finish to a ten.

Example: A (heart), K (heart), Q (heart), J (heart), 10 (heart)

 
Straight Flush

The five cards are from the same family and consecutive.

Example: 10 (diamonds), 9 (diamonds), 8 (diamonds), 7 (diamonds), 6 (diamonds)

 
Four of a kind
Four cards with the same value.

Example: 5 (leaf), 5 (heart), 5 (spade), 5 (diamonds)

 
Full house

Three cards with the same value and a pair (i.e. three of a kind + a pair).

Example: K (leaf), K (diamonds), K (heart), 4 (spade), 4 (leaf)

 
Flush
Five cards from the same family.

Example: K (diamonds), 2 (diamonds), 6 (diamonds), 9 (diamonds), 3 (diamonds), J (diamonds)

 
Straight
Five consecutive cards.

Example: 5 (heart), 4 (heart), 3 (heart), 2 (heart), As (heart)

 
Three of a kind
Three cards with the same value.

Example: 9 (leaf), 9 (diamonds), 9 (leaf), As (spade), 8 (leaf)

 
Two pairs

Two groups of two cards with the same value.

Example: 4 (leaf), 4 (diamonds), J (heart), J (diamonds), As (leaf)

 
A pair
Two cards with the same value.

Example: 8 (leaf), 4 (diamonds), J (heart), J (spade), As (leaf)

 
The highest card

The value of a hand with no pair is determined by the card with the highest value.

Example: A (spade), 3 (spade), 9 (diamonds), 6 (spade), Q (leaf)

12. Let Them Ride rules

The player must first choose the amount he wants to gamble according to the minimal and maximal limits which are indicated and must then place three times the same bets. By pressing many times on the desired amount the player can add chips to his initial bets.

 

The player will receive three cards after confirmation of his initial bet. In addition to the first three cards two other cards belonging to the dealer will be face down on the top of the table. The purpose of the game is for the player to form the strongest hand possible with his three cards and with the two other cards of the dealer. The player has the choice to withdraw part of his bet if he believes that his hand is too weak, by pressing the button “WITHDRAW”. If he wants to continue he will have to press the button “CONTINUE”.

The dealer will then return one of the cards face down. The player will have again the option, if he desires so, to withdraw part of his bet by pressing either “WITHDRAW” or “CONTINUE”.

The second card face down will now be revealed. The player will win some gains if his hand is a winning hand. If he does not have a winning hand he will lose his bet. The payment Scheme is posted on the game table. Therefore in case of a winning hand the player’s gains will be proportional to the bets on the game table.

 

13. Red Dog rules

The Red Dog is a card game played with a deck of 52 cards and which uses only 3 cards at the same time.

The purpose of the game is for the player to guess whether the value of a random card will be comprised between the values of two other cards hit previously by the dealer.

The Red Dog table looks like the one for the Black Jack but the games are absolutely different. After having placed a bet on the table, the player receives 2 cards from the dealer. At that point of the game the player knows the possibilities of cards that can fit between the two cards. This possibility varies according to the number of values which separates the value of the first two cards. The possibilities will inform the player (on the top left of the game table) of the gains ratio for which he is gambling his initial bet. According to the value of the first 2 cards received by the dealer and according to the gains ratio, the player will have the choice whether to increase his bet by pressing the button “RAISE” or to maintain it by pressing the button “STAY”. A third card might then be hit by the dealer according to the value of the first 2 cards.

Three situations will appear:
1 - Consecutive hand:

If the dealer hits 2 cards having consecutive values, for example 7 and 8, or Queen and King, the hand will be considered as consecutive. Therefore the dealer will not hit a third card. The hand will be considered as “Push” (or “Void”) and the initial bet will be returned to the player.

2 – A pair:

If the dealer hits 2 cards having the same values, for example two Jacks, the dealer will then hit automatically a third card. If the value of the third card is the same as the two former ones, the player will win his bet with a ratio of 11:1 (meaning 11 times its value). If the value of the third card is different from the other two former cards, the hand will be considered as “Push” and the initial bet will be returned to the player.

3 – Non-consecutive hand:

If the dealer hits 2 non-consecutive cards or cards with a different value, the hand is called “non-consecutive hand”. The dealer will then announce the number possibilities between the 2 cards. For example, if the 2 cards hit by the dealer are a 4 and a Jack, the possibilities are of 6 as there are six different values between a 4 and a Jack (5, 6, 7, 8, 9, and 10). Once the possibilities are announced the player has the choice to increase his initial bet by pressing on “RAISE” or to maintain it by pressing the button “STAY”. Whether or not the player decides to increase his initial bet, the dealer hits another card. The player will win the game if the value of the third card is between the values of the two former cards hit by the dealer at the beginning of the game. However if the third card has the same value as one of the two initial cards the player will lose his bet. There cannot be a “Push” in a non-consecutive hand. Moreover, the winning bets of the player, in non-consecutive hands, will be determined by the ratios established before the third card is hit.

 

14. Casino War rules

The Casino War game is one of the easiest games found on online casinos and which is played with 6 decks of cards.

The player must first decide the amount per game he wants to gamble and then he must press the button “PLAY”. Once the game begins the player and the dealer receive a card each. The winner of the game will be the one who has the card with the highest values.

The cards order simply depends of the cards own value. The lowest card is the card number 2 and the highest card is the As.

If the player’s card is higher than the dealer’s one, the player takes back his initial bet and wins the same amount he bet. If the player has a card with a lower value than the dealer’s one, he will lose his initial bet.

To start a new game the player has to press the button “PLAY”.

Special situations:
Trafalgar:

If the card of the player is an As and that the dealer receives a 2 of the same family (leaf, diamonds, heart or spade) the player’s gain will then be doubled (he will win twice his initial bet and will also take back his initial bet).

Equality:

If the value cards of the player and the dealer are identical, the player can either give up the game and lose half of his initial bet, by pressing the button “STOP”, or continue to play and start the war, by pressing the button “WAR”.

To fight a war the player will have to increase his bet by doubling his initial bet. The dealer will hit first 2 cards, which will stay face down, then he will hit a card for himself and after he will hit a card for the player. The last two cards will be face up. The one between the player and the dealer who has the highest card will win war and so all the bets in the game.

 

15. Wheel of Fortune rules

The purpose of the game is for the player to predict on which number the ball in the wheel of fortune will stop.

The player must first choose the amount he wants to bet according to the minimal and maximal limits established and he must then choose the number on which he is going to bet, in other words the number on which he believes the ball of the wheel of fortune will stop.

 

The dealer will then make activate the Wheel of Fortune. The result of the game is the number in the Wheel of Fortune on which the ball stops once the Wheel of Fortune has ceased to turn. s his bet when the ball stops on the number he has predicted. In order for the result to be valid, the Wheel of Fortune must not be disturbed and must also do three full turns.

The dealer takes the losing bets and pays the winning bets according to the following scheme:

 

Bet

Payment ratio

Number of possibilities on the Wheel of Fortune

1

1 to 1

24

2

2 to 1

15

5

5 to 1

7

10

10 to 1

4

20

20 to 1

2

40 Joker

40 to1

1

40 Casino

40 to1

1

16.Stone Paper Scissors

Welcome to the game PAPER – SCISSORS - STONE!

- Choose your hand on the top left side of the screen:

  • STONE
  • PAPER
  • SCISSORS

- Click on to the signs “-" or "+" to increase or reduce the amount of your bet

- Bet on a series of wins: from 1 to 6 wins to multiply your winnings

- Start playing by clicking on "PLAY"

Winning/losing hands board

 YOUR HAND  COMPUTER HAND  RESULT 
STONESTONEEQUAL
STONEPAPERLOOSE
STONESCISSORSWIN
PAPERSTONEWIN
PAPERPAPEREQUAL
PAPERSCISSORSLOOSE
SCISSORSSTONELOOSE
SCISSORSPAPERWIN
SCISSORSSCISSORSEQUAL

In the case of an equal result, the series of victory is considered as lost and you must start again.

Winnings Board

 SERIES OF VICTORY  MULTIPLY YOUR WINNINGS 
11.9
28.7
326
478
5235
6707